The expansion comes with 161 new cards numbered 1 to 104. This includes 5 investigator cards, 5 mini-cards, 90 scenario cards and 61 player cards.
|Card No.||Card Name||Class|
The 61 player cards are made up of the following:
- 1 copy of 10 Investigator unique cards ( #6 – #15)
- 2 copies of 20 class cards ( #16 – #35)
- 2 copies of 1 neutral card ( #36)
- 2 copies of 3 basic weaknesses ( #37 – #39)
- 1 copy of 3 scenario asset cards ( #40, #61, #80)
|Card No.||Card Name||Class||Type|
|7||Smite the Wicked||Neutral||Weakness|
|8||Search for the Truth||Neutral||Event|
|10||Jenny’s Twin .45s||Neutral||Asset|
|11||Searching for Izzie||Neutral||Weakness|
|15||Wracked by Nightmares||Neutral||Weakness|
|21||Strange Solution (Unidentified)||Seeker||Asset|
|25||Think on Your Feet||Rogue||Event|
|26||Double or Nothing||Rogue||Skill|
|27||Hired Muscle (1)||Rogue||Asset|
|28||Rite of Seeking||Mystic||Asset|
|30||Clarity of Mind||Mystic||Asset|
|31||Bind Monster (2)||Mystic||Event|
|34||Bait and Switch||Survivor||Event|
|35||Peter Sylvestre (2)||Survivor||Asset|
|38||Internal Injury||Neutral||Basic Weakness|
|40||Dr. Henry Armitage||Neutral||Asset|
|61||Professor Warren Rice||Neutral||Asset|
|80||Dr. Francis Morgan||Neutral||Asset|
There are 90 scenario cards in the expansion.
|Card No.||Card Name||Type||Encounter Set|
|41||Extracurricular Activity||Scenario reference card||#1|
|42||Quiet Halls||Agenda card||#2|
|43||Dead of Night||Agenda card||#3|
|44||The Beast Unleashed||Agenda card||#4|
|45||After Hours||Act card||#5|
|46||Rice’s Whereabouts||Act card||#6|
|47||Campus Safety||Act card||#7|
|54||Faculty Offices (The Night is Still Young)||Location||#14|
|55||Faculty Offices (The Hour is Late)||Location||#15|
|62||The House Always Wins (card)||Scenario reference card||#1|
|63||The Clover Club||Agenda card||#2|
|64||Underground Muscle||Agenda card||#3|
|65||Chaos in the Clover Club||Agenda card||#4|
|66||Beginner’s Luck||Act card||#5|
|67||Skin Game||Act card||#6|
|68||All In||Act card||#7|
|70||La Bella Luna||Location||#9|
|71||Clover Club Lounge||Location||#10|
|72||Clover Club Bar||Location||#11|
|73||Clover Club Cardroom||Location||#12|
|78||Clover Club Pit Boss||Enemy||#17|
|81||Something in the Drinks||Treachery||#20 – #21|
|82||Arousing Suspicions||Treachery||#22 – #23|
|83||Visions of Futures Past||Treachery||#1 – #3|
|84||Beyond the Veil||Treachery||#4 – #6|
|85||Light of Aforgomon||Treachery||#1 – #2|
|86||Thrall||Enemy||#3 – #5|
|87||Wizard of Yog-Sothoth||Enemy||#6|
|88||Unhallowed Country||Treachery||#1 – #2|
|89||Sordid and Silent||Treachery||#3 – #4|
|90||Whippoorwill||Enemy||#1 – #3|
|91||Eager for Death||Treachery||#4 – #5|
|92||Cursed Luck||Treachery||#1 – #3|
|93||Twist of Fate||Treachery||#4 – #6|
|94||Avian Thrall||Enemy||#1 – #2|
|95||Lupine Thrall||Enemy||#3 – #4|
|96||Altered Beast||Treachery||#5 – #6|
|97||O’Bannion’s Thug||Enemy||#1 – #2|
|98||Mobster||Enemy||#3 – #4|
|99||Hunted Down||Treachery||#5 – #6|
|100||Pushed into the Beyond||Treachery||#1 – #2|
|101||Terror from Beyond||Treachery||#3 – #4|
|102||Arcane Barrier||Treachery||#5 – #6|
|103||Conglomeration of Spheres||Enemy||#1 – #2|
|104||Servant of the Lurker||Enemy||#3|
Where Will Your Search Take You?
The Dunwich Legacy introduces two new scenarios, Extracurricular Activity and The House Always Wins, that pit you against the forces defined by eleven new encounter sets. You’ll infiltrate the Clover Club and witness firsthand its shady and sometimes violent transactions. You’ll traverse the halls and greens of Miskatonic University. And if you’re lucky enough—and careful enough—you might just find Dr. Armitage’s missing colleagues and live (with your faculties intact) to tell the tale.
However, the details of that tale will depend both on the decisions you’ll make and your willingness to delve deeper into the layers of mystery you encounter… The Dunwich Legacy doesn’t just allow you to explore two new scenarios and their challenges; it serves as the introduction to the whole The Dunwich Legacy campaign, the subsequent chapters of which will be released in an upcoming cycle of Mythos Packs.
For those investigators willing to pursue the horrifying truth, The Dunwich Legacy campaign offers a thrilling and spiraling descent into mystery and madness. Where will your search for Professors Rice and Morgan take you? What will you learn? What connections will you uncover between recent events and the rumors that date back to Dr. Armitage’s involvement in the incident at Dunwich?
Each of the six Mythos Packs that complete the cycle adds new layers of intrigue and new challenges that you can enjoy either as a standalone adventure or as a part of an eight-act mystery. And it all starts with the scenarios and encounter sets from The Dunwich Legacy.
The Chef, the Musician, the Reporter, and More
If your investigators are driven insane or devoured as you confront the ghouls and cultists in the Core Set scenarios, don’t worry! The Dunwich Legacy introduces five new investigators at the outset of its campaign. Like the investigators from the Core Set, these new investigators all come with unique assets and weaknesses. Unlike the Core Set investigators, however, the investigators from The Dunwich Legacy don’t have primary and secondary classes.
(Core Set, 1) is primarily a Guardian, who can use Guardian cards of levels zero through five, his Seeker tendencies are represented by his ability to utilize Seeker cards of levels zero through two.
On the other hand, the investigators from The Dunwich Legacy don’t have a secondary class. Instead, like
(The Dunwich Legacy, 1), they have a single class, but can dabble in all the other classes, choosing as many as five level zero cards from classes other than their own.
In this way, they may offer you a shortcut to sampling all the new level zero class cards arriving in The Dunwich Legacy, along with a new neutral card and cards with levels higher than zero. For example, you might want to test Zoey Samaras in combat and play
Double or Nothing
(The Dunwich Legacy, 26) for a shot at extra damage. Or you might want to use the
Rite of Seeking
(The Dunwich Legacy, 28) so that Zoey can conduct her investigations with magic. The beauty of the matter is that because both of these cards are level zero, you can include one or two copies of each in your deck, albeit at the cost of two to four of your precious cross-class card slots.